Tag Archives: sensor



An Interactive Installation for a Large Group of Viewers, 2010

Technical Direction and Art Direction : Keyvane Alinaghi
3D Infography : Simon Lebon
Dedicated software development : Damien Marchal
With support from the DICREAM, the EnsadLab, as part of the school’s research program on relational set-ups. Additional support from the IRCICA (CNRS computer science research).

nice review here: http://www.creativeapplications.net/processing/boo-processing/

The unusual component of this scene is the strange behavior of the zombies. When run away from the scene or turns his back to the image, the zombie who had been facing him takes a few akward steps forward. When the viewer looks again at the zombie, the latter stops dead in his tracks. It is as if a mere glance from the viewer—whether expressing curiosity, disgust, or fascination—were enough to awaken a feeling of shyness or shame in the breast of the blood-thirsty creatures.

The esthetics of the installation are those of currently produced video games. The script, however, runs counter to the rules of the genre, providing an unusually negative ending. The zombies end up devouring their victim whenever there are no viewers or when the viewer stays quietly, without moving, peeping at the screen.

Once the zombies have finished their meal, the frame of the scene expands, revealing a new victim. The only changing aspect of the action is the time it takes to eat the victim, which depends on the attitude of the spectators.

Moche Pit


Dumb interactive sound, 2009
Keyvane Alinaghi
with the support of EnsadLab.

* Moshing refers to the act in which audience members at live music performances push and/or slam into each other for the purpose of entertainment. It is typically done in an area in front of the stage which is referred to as the mosh pit or simply pit. It is most commonly associated with concerts featuring more aggressive musical genres, such as hardcore punk and heavy metal. The term « mosh » came into use in the early eighties American hardcore scene in Washington, D.C.

Moshing is chaotic and violent. The Moche Pit display requires that the users/performers produce a certain level of agitation in order for the virtual instruments—keyboards, sequencers, samplers, rhythm boxes—to start to play. The higher the energy level, the faster the beat. When the gestures of the performers are jerky, the rythm of the sequence is out of beat ; when the gestures are fluid, musical themes begin to emerge; when the bodies collide, the sound level increases, etc.

These breaks in rhythm and sudden changes of pace are related to the notion of « agogics ». Sound here is directly related to the behavior and energy of the actors/spectators and their game-like interactions.

Real Air Guitar


performance new technology-dumb-hardcore, 2008
Keyvane Alinaghi, Avec le soutien du studio Art Zoyd.
merci aux structures ayant accueilli le projet.


Le projet est une performance rock électronique pensée et réalisée dans les studios du centre de recherche musicale Art Zoyd. Elle met en avant un instrument virtuel, la «real
air guitar » dont la partition s’inscrit dans une composition musicale électronique.


La « real air guitar » est la concrétisation sonore de la gestuelle du air guitar qui est une technique (une discipline maintenant courante) qui consiste à mimer, généralement sur le mode de la dérision, les gestes d’un guitariste sans avoir d’instrument en main. Sur scène, un interprète vêtu d’un T-shirt à l’effigie d’un groupe death métal américain et un mini short en jean. Rien de plus?

Loin de la démonstration de nouvelles technologies, proche de la danse absurde et de l’art du mime, la « real air guitar » tend à être une performance à la limite du « fake »: la
technologie de cette guitare aérienne existe bel et bien…seulement tout est caché jusqu’à la fin…